Fun Little Scultris and Silo fun. I mainly wanted to learn how to retopologize in Silo and although the topology could have been optimized, the main idea of this little project was to learn the tools. The maps were 1024x1024. Maybe Ill post them later here.
The Silo Retopology model and the original Sculptris High poly sculpt.
This was a little art test for Serious Games from Copenhagen. Not much was given as specification except 2000 to 4000 tris. So here it is!
My (lovely) girl, Ewa, asked if I could do her in 3D like I did myself as a Battlefield Heroes character so I took the challenge as there were no female characters in Battlefield Heroes at the time. Unfortunately I didn't have as much time as I had with my own character. Maybe I will come back and fix the diffuse, topology and render.
Ortho concept I did before starting the character.
Just a little prop for one of our games. It was just a fun little thing. Took a few hours.