I learned a lot during this project. The idea behind this piece was me using and learning new programs while working. Learning by failure is a lot better when you got a cool idea behind it! With this frame of mind, I used Silo 3D for modeling, Road Kill for the UVMapping and 3D Coat to Texture the maps. I also used Maya and Photoshop to help and fill in the gaps and compliment the project whenever needed.
I always liked the Battlefield Heroes franchise but I always felt it had a lack of big guys in the game so as a challenge and a way to imagine a beefier guy in the game I decided to try out their style and make myself as a BFH character.
Personal Project